//
//#include "../../system/config.h"
//#include "connection.h"
//#include "../../game/game.h"
//
//
//namespace ProjectZ { namespace NCommand { namespace NConnection {
//
//
//void CS_REQ_SERVER_LIST::OnExecute(User * pUser, ::Network::Packet * pPacket)
//{
//	PREPARE_PACKET;
//
//	DEBUGLOG("CS_REQ_SERVER_LIST GID : %d", pUser->GetUserSeq());
//
//	::Network::Packet * pAck = ::Network::GETPACKETPOOL()->SEND_NEW();
//	pAck->Write2(3);
//	pAck->MakePacket(CMD_SC_REQ_SERVER_LIST);
//
//	pUser->Send(pAck);
//}
//
//
//} /*NConnection*/ } /*NCommand*/ } /*ProjectZ*/
